Blindfolded Charity Marathon – Reflections
Hey everyone! I wanted to announce something I’ve got coming up that I’m really excited about!
On June 24th, 2017 around 9AM EST, I will be starting a blindfolded playthrough of Ocarina of Time. I will be attempting to beat the game from start to finish, without any glitches (the idea is to go through all of the rooms). I expect this to be around 24 hours as I navigate through all of the puzzles and enemies, completely blindfolded!
In addition, I will be raising money throughout the stream for a charity! I’ll have more details in the next week, and I’ll also be experimenting with some things on my stream in the next week that I don’t normally have (donation alerts, bits, etc.) just so that I am sure that everything works the way I want. So expect some more streams from me in the next week. Everything I make in the month of June from Twitch (subscriptions, ad revenue, bits, and donations) I will also put towards the charity. There will be donation incentives and prizes, so you’ll definitely want to check it out.
Thanks for reading and I hope to see you there!
I’ve been fascinated with collecting bingo stats for quite some time. I like thinking about questions like, “How often does ‘Two Fairy Spells’ show up on the boards, and how often is it picked? How often does it win? What is that particular item’s average bingo time?” Things like this are part of why I became an engineer.
Back on version 7 of bingo, I started to manually collect some bingo information. Who won, what the card was, what the top times were, etc. This was a tedious process to input into excel, and I grew very dreadful of the days I’d get behind and have to enter a lot of manual data entry. But the end result was kinda nice, I could look at a glance and answer some of the above questions. I could see if there were any items that were repeatedly winning and take advantage of those, but also report them to the guys like Gombill who fix them for future versions.
After version 8, I decided I didn’t want to manually enter info anymore, and got in contact with Saltor06. He helped me so much, and made a python script that would scrape through SRL’s results page and spit out all the raw bingo data in a csv excel file. I then did my excel magic, a little bit of VBA code, and had a very powerful tool to analysis particular players and items for bingo. It was very fun to update after every few bingos and see the stats and how they changed, look at trends, try and spot patterns. Below is a link to the ‘final’ product for Version 8.5 of bingo:
A few things to note:
I hope you guys enjoy some of these stats! Note that I don’t have anything currently going for V9.0, it was pretty crazy at release, and updated several times already to fix some pretty big bugs. So it wouldn’t have a very congruent set. However, V9.1 is coming out soon, and I very much hope it’s rock solid and stable, and Saltor06 can help work with me to get this back up and running. I’d love to start to get some stats again, it’s a fun thing to share with the stream and it honestly motivates me to improve and do more bingos.